using System.Collections;
using System.Collections.Generic;
using GameFramework.Fsm;
using GameFramework.Procedure;
using UnityEngine;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;

public class Demo2_ProcedureGame : ProcedureBase
{
    protected override void OnEnter(ProcedureOwner procedureOwner)
    {
        base.OnEnter(procedureOwner);

        Log.Debug("进入游戏流程！");
    }
}
